| // Copyright 2019 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef COMPONENTS_GAMES_CORE_GAMES_UTILS_H_ |
| #define COMPONENTS_GAMES_CORE_GAMES_UTILS_H_ |
| |
| #include "base/files/file_path.h" |
| #include "base/optional.h" |
| #include "components/games/core/games_constants.h" |
| #include "components/games/core/proto/game.pb.h" |
| #include "components/games/core/proto/games_catalog.pb.h" |
| |
| namespace games { |
| |
| const base::FilePath GetGamesCatalogPath(const base::FilePath& dir); |
| const base::FilePath GetHighlightedGamesPath(const base::FilePath& dir); |
| |
| // Tries to find a game with the given |id| in the |catalog|. If no game has |
| // that ID, then we're returning an empty optional instance. |
| base::Optional<Game> TryFindGameById(int id, const GamesCatalog& catalog); |
| |
| } // namespace games |
| |
| #endif // COMPONENTS_GAMES_CORE_GAMES_UTILS_H_ |