| // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "media/gpu/android_video_decode_accelerator.h" |
| |
| #include <stdint.h> |
| |
| #include <memory> |
| |
| #include "base/bind.h" |
| #include "base/logging.h" |
| #include "base/memory/ptr_util.h" |
| #include "base/memory/weak_ptr.h" |
| #include "base/message_loop/message_loop.h" |
| #include "base/run_loop.h" |
| #include "base/single_thread_task_runner.h" |
| #include "base/threading/thread_task_runner_handle.h" |
| #include "gpu/command_buffer/client/client_test_helper.h" |
| #include "gpu/command_buffer/service/gles2_cmd_decoder_mock.h" |
| #include "media/base/android/media_codec_util.h" |
| #include "media/base/android/mock_android_overlay.h" |
| #include "media/base/android/mock_media_codec_bridge.h" |
| #include "media/gpu/android/fake_codec_allocator.h" |
| #include "media/gpu/android/mock_device_info.h" |
| #include "media/gpu/android_video_decode_accelerator.h" |
| #include "media/gpu/android_video_surface_chooser.h" |
| #include "media/gpu/avda_codec_allocator.h" |
| #include "media/gpu/fake_android_video_surface_chooser.h" |
| #include "media/video/picture.h" |
| #include "media/video/video_decode_accelerator.h" |
| #include "testing/gmock/include/gmock/gmock.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "ui/gl/android/surface_texture.h" |
| #include "ui/gl/gl_context.h" |
| #include "ui/gl/gl_surface.h" |
| #include "ui/gl/init/gl_factory.h" |
| |
| using ::testing::_; |
| using ::testing::NiceMock; |
| using ::testing::NotNull; |
| using ::testing::Return; |
| |
| namespace media { |
| namespace { |
| |
| #define SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE() \ |
| do { \ |
| if (!MediaCodecUtil::IsMediaCodecAvailable()) \ |
| return; \ |
| } while (false) |
| |
| bool MakeContextCurrent() { |
| return true; |
| } |
| |
| base::WeakPtr<gpu::gles2::GLES2Decoder> GetGLES2Decoder( |
| const base::WeakPtr<gpu::gles2::GLES2Decoder>& decoder) { |
| return decoder; |
| } |
| |
| class MockVDAClient : public VideoDecodeAccelerator::Client { |
| public: |
| MockVDAClient() {} |
| |
| MOCK_METHOD1(NotifyInitializationComplete, void(bool)); |
| MOCK_METHOD5( |
| ProvidePictureBuffers, |
| void(uint32_t, VideoPixelFormat, uint32_t, const gfx::Size&, uint32_t)); |
| MOCK_METHOD1(DismissPictureBuffer, void(int32_t)); |
| MOCK_METHOD1(PictureReady, void(const Picture&)); |
| MOCK_METHOD1(NotifyEndOfBitstreamBuffer, void(int32_t)); |
| MOCK_METHOD0(NotifyFlushDone, void()); |
| MOCK_METHOD0(NotifyResetDone, void()); |
| MOCK_METHOD1(NotifyError, void(VideoDecodeAccelerator::Error)); |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(MockVDAClient); |
| }; |
| |
| } // namespace |
| |
| class AndroidVideoDecodeAcceleratorTest : public testing::Test { |
| public: |
| // Default to baseline H264 because it's always supported. |
| AndroidVideoDecodeAcceleratorTest() |
| : gl_decoder_(&command_buffer_service_), config_(H264PROFILE_BASELINE) {} |
| |
| void SetUp() override { |
| ASSERT_TRUE(gl::init::InitializeGLOneOff()); |
| surface_ = gl::init::CreateOffscreenGLSurface(gfx::Size(16, 16)); |
| context_ = gl::init::CreateGLContext(nullptr, surface_.get(), |
| gl::GLContextAttribs()); |
| context_->MakeCurrent(surface_.get()); |
| |
| codec_allocator_ = base::MakeUnique<FakeCodecAllocator>(); |
| device_info_ = base::MakeUnique<NiceMock<MockDeviceInfo>>(); |
| |
| chooser_that_is_usually_null_ = |
| base::MakeUnique<NiceMock<FakeSurfaceChooser>>(); |
| chooser_ = chooser_that_is_usually_null_.get(); |
| |
| // By default, allow deferred init. |
| config_.is_deferred_initialization_allowed = true; |
| } |
| |
| ~AndroidVideoDecodeAcceleratorTest() override { |
| // ~AVDASurfaceBundle() might rely on GL being available, so we have to |
| // explicitly drop references to them before tearing down GL. |
| vda_ = nullptr; |
| codec_allocator_ = nullptr; |
| context_ = nullptr; |
| surface_ = nullptr; |
| gl::init::ShutdownGL(); |
| } |
| |
| // Create and initialize AVDA with |config_|, and return the result. |
| bool InitializeAVDA(bool force_defer_surface_creation = false) { |
| // Because VDA has a custom deleter, we must assign it to |vda_| carefully. |
| AndroidVideoDecodeAccelerator* avda = new AndroidVideoDecodeAccelerator( |
| codec_allocator_.get(), std::move(chooser_that_is_usually_null_), |
| base::Bind(&MakeContextCurrent), |
| base::Bind(&GetGLES2Decoder, gl_decoder_.AsWeakPtr()), |
| AndroidOverlayMojoFactoryCB(), device_info_.get()); |
| vda_.reset(avda); |
| avda->force_defer_surface_creation_for_testing_ = |
| force_defer_surface_creation; |
| |
| bool result = vda_->Initialize(config_, &client_); |
| base::RunLoop().RunUntilIdle(); |
| return result; |
| } |
| |
| // Initialize |vda_|, providing a new surface for it. You may get the surface |
| // by asking |codec_allocator_|. |
| void InitializeAVDAWithOverlay() { |
| config_.overlay_info.surface_id = 123; |
| ASSERT_TRUE(InitializeAVDA()); |
| base::RunLoop().RunUntilIdle(); |
| ASSERT_TRUE(chooser_->factory_); |
| |
| // Have the factory provide an overlay, and verify that codec creation is |
| // provided with that overlay. |
| std::unique_ptr<MockAndroidOverlay> overlay = |
| base::MakeUnique<MockAndroidOverlay>(); |
| overlay_callbacks_ = overlay->GetCallbacks(); |
| |
| // Set the expectations first, since ProvideOverlay might cause callbacks. |
| EXPECT_CALL(*codec_allocator_, |
| MockCreateMediaCodecAsync(overlay.get(), nullptr)); |
| chooser_->ProvideOverlay(std::move(overlay)); |
| |
| // Provide the codec so that we can check if it's freed properly. |
| EXPECT_CALL(client_, NotifyInitializationComplete(true)); |
| codec_allocator_->ProvideMockCodecAsync(); |
| base::RunLoop().RunUntilIdle(); |
| } |
| |
| void InitializeAVDAWithSurfaceTexture() { |
| ASSERT_TRUE(InitializeAVDA()); |
| base::RunLoop().RunUntilIdle(); |
| // We do not expect a factory, since we are using SurfaceTexture. |
| ASSERT_FALSE(chooser_->factory_); |
| |
| // Set the expectations first, since ProvideOverlay might cause callbacks. |
| EXPECT_CALL(*codec_allocator_, |
| MockCreateMediaCodecAsync(nullptr, NotNull())); |
| chooser_->ProvideSurfaceTexture(); |
| |
| // Provide the codec so that we can check if it's freed properly. |
| EXPECT_CALL(client_, NotifyInitializationComplete(true)); |
| codec_allocator_->ProvideMockCodecAsync(); |
| base::RunLoop().RunUntilIdle(); |
| } |
| |
| // Set whether HasUnrendereredPictureBuffers will return true or false. |
| // TODO(liberato): We can't actually do this yet. It turns out to be okay, |
| // because AVDA doesn't actually SetSurface before DequeueOutput. It could do |
| // so, though, if there aren't unrendered buffers. Should AVDA ever start |
| // switching surfaces immediately upon receiving them, rather than waiting for |
| // DequeueOutput, then we'll want to be able to indicate that it has |
| // unrendered pictures to prevent that behavior. |
| void SetHasUnrenderedPictureBuffers(bool flag) {} |
| |
| // Tell |avda_| to switch surfaces to its incoming surface. This is a method |
| // since we're a friend of AVDA, and the tests are subclasses. It's also |
| // somewhat hacky, but much less hacky than trying to run it via a timer. |
| void LetAVDAUpdateSurface() { |
| SetHasUnrenderedPictureBuffers(false); |
| avda()->DequeueOutput(); |
| } |
| |
| base::MessageLoop message_loop_; |
| scoped_refptr<gl::GLSurface> surface_; |
| scoped_refptr<gl::GLContext> context_; |
| scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_; |
| gpu::FakeCommandBufferServiceBase command_buffer_service_; |
| NiceMock<gpu::gles2::MockGLES2Decoder> gl_decoder_; |
| NiceMock<MockVDAClient> client_; |
| std::unique_ptr<FakeCodecAllocator> codec_allocator_; |
| |
| // Only set until InitializeAVDA() is called. |
| std::unique_ptr<FakeSurfaceChooser> chooser_that_is_usually_null_; |
| FakeSurfaceChooser* chooser_; |
| VideoDecodeAccelerator::Config config_; |
| std::unique_ptr<MockDeviceInfo> device_info_; |
| |
| // Set by InitializeAVDAWithOverlay() |
| MockAndroidOverlay::Callbacks overlay_callbacks_; |
| |
| // This must be a unique pointer to a VDA, not an AVDA, to ensure the |
| // the default_delete specialization that calls Destroy() will be used. |
| std::unique_ptr<VideoDecodeAccelerator> vda_; |
| |
| AndroidVideoDecodeAccelerator* avda() { |
| return reinterpret_cast<AndroidVideoDecodeAccelerator*>(vda_.get()); |
| } |
| }; |
| |
| TEST_F(AndroidVideoDecodeAcceleratorTest, ConfigureUnsupportedCodec) { |
| SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
| |
| config_ = VideoDecodeAccelerator::Config(VIDEO_CODEC_PROFILE_UNKNOWN); |
| ASSERT_FALSE(InitializeAVDA()); |
| } |
| |
| TEST_F(AndroidVideoDecodeAcceleratorTest, |
| ConfigureSupportedCodecSynchronously) { |
| SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
| |
| config_.is_deferred_initialization_allowed = false; |
| |
| EXPECT_CALL(*codec_allocator_, MockCreateMediaCodecSync(_, _)); |
| ASSERT_TRUE(InitializeAVDA()); |
| } |
| |
| TEST_F(AndroidVideoDecodeAcceleratorTest, FailingToCreateACodecSyncIsAnError) { |
| // Failuew to create a codec during sync init should cause Initialize to fail. |
| SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
| |
| config_.is_deferred_initialization_allowed = false; |
| codec_allocator_->allow_sync_creation = false; |
| |
| EXPECT_CALL(*codec_allocator_, MockCreateMediaCodecSync(nullptr, NotNull())); |
| ASSERT_FALSE(InitializeAVDA()); |
| } |
| |
| TEST_F(AndroidVideoDecodeAcceleratorTest, FailingToCreateACodecAsyncIsAnError) { |
| // Verify that a null codec signals error for async init when it doesn't get a |
| // mediacodec instance. |
| // |
| // Also assert that there's only one call to CreateMediaCodecAsync. And since |
| // it replies with a null codec, AVDA will be in an error state when it shuts |
| // down. Since we know that it's constructed before we destroy the VDA, we |
| // verify that AVDA doens't create codecs during destruction. |
| SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
| |
| // Note that if we somehow end up deferring surface creation, then this would |
| // no longer be expected to fail. It would signal success before asking for a |
| // surface or codec. |
| EXPECT_CALL(*codec_allocator_, MockCreateMediaCodecAsync(_, NotNull())); |
| EXPECT_CALL(client_, NotifyInitializationComplete(false)); |
| |
| ASSERT_TRUE(InitializeAVDA()); |
| chooser_->ProvideSurfaceTexture(); |
| codec_allocator_->ProvideNullCodecAsync(); |
| |
| // Make sure that codec allocation has happened before destroying the VDA. |
| testing::Mock::VerifyAndClearExpectations(codec_allocator_.get()); |
| } |
| |
| TEST_F(AndroidVideoDecodeAcceleratorTest, |
| LowEndDevicesSucceedInitWithoutASurface) { |
| // If AVDA decides that we should defer surface creation, then it should |
| // signal success before we provide a surface. It should still ask for a |
| // surface, though. |
| SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
| |
| config_.overlay_info.surface_id = SurfaceManager::kNoSurfaceID; |
| |
| EXPECT_CALL(*chooser_, MockInitialize()).Times(0); |
| EXPECT_CALL(client_, NotifyInitializationComplete(true)); |
| |
| // It would be nicer if we didn't just force this on, since we might do so |
| // in a state that AVDA isn't supposed to handle (e.g., if we give it a |
| // surface, then it would never decide to defer surface creation). |
| bool force_defer_surface_creation = true; |
| InitializeAVDA(force_defer_surface_creation); |
| } |
| |
| TEST_F(AndroidVideoDecodeAcceleratorTest, |
| AsyncInitWithSurfaceTextureAndDelete) { |
| // When configuring with a SurfaceTexture and deferred init, we should be |
| // asked for a codec, and be notified of init success if we provide one. When |
| // AVDA is destroyed, it should release the codec and surface texture. |
| SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
| |
| InitializeAVDAWithSurfaceTexture(); |
| |
| // Delete the VDA, and make sure that it tries to free the codec and the right |
| // surface texture. |
| EXPECT_CALL( |
| *codec_allocator_, |
| MockReleaseMediaCodec(codec_allocator_->most_recent_codec(), |
| codec_allocator_->most_recent_overlay(), |
| codec_allocator_->most_recent_surface_texture())); |
| codec_allocator_->codec_destruction_observer()->ExpectDestruction(); |
| vda_ = nullptr; |
| base::RunLoop().RunUntilIdle(); |
| } |
| |
| TEST_F(AndroidVideoDecodeAcceleratorTest, AsyncInitWithSurfaceAndDelete) { |
| // When |config_| specifies a surface, we should be given a factory during |
| // startup for it. When |chooser_| provides an overlay, the codec should be |
| // allocated using it. Shutdown should provide the overlay when releasing the |
| // media codec. |
| SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
| |
| InitializeAVDAWithOverlay(); |
| |
| // Delete the VDA, and make sure that it tries to free the codec and the |
| // overlay that it provided to us. |
| EXPECT_CALL( |
| *codec_allocator_, |
| MockReleaseMediaCodec(codec_allocator_->most_recent_codec(), |
| codec_allocator_->most_recent_overlay(), |
| codec_allocator_->most_recent_surface_texture())); |
| codec_allocator_->codec_destruction_observer()->ExpectDestruction(); |
| vda_ = nullptr; |
| base::RunLoop().RunUntilIdle(); |
| } |
| |
| TEST_F(AndroidVideoDecodeAcceleratorTest, |
| SwitchesToSurfaceTextureWhenSurfaceDestroyed) { |
| // Provide a surface, and a codec, then destroy the surface. AVDA should use |
| // SetSurface to switch to SurfaceTexture. |
| SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
| |
| InitializeAVDAWithOverlay(); |
| |
| // It would be nice if we knew that this was a surface texture. As it is, we |
| // just destroy the VDA and expect that we're provided with one. Hopefully, |
| // AVDA is actually calling SetSurface properly. |
| EXPECT_CALL(*codec_allocator_->most_recent_codec(), SetSurface(_)) |
| .WillOnce(Return(true)); |
| codec_allocator_->codec_destruction_observer()->VerifyAndClearExpectations(); |
| overlay_callbacks_.SurfaceDestroyed.Run(); |
| base::RunLoop().RunUntilIdle(); |
| |
| EXPECT_CALL(*codec_allocator_, |
| MockReleaseMediaCodec(codec_allocator_->most_recent_codec(), |
| nullptr, NotNull())); |
| vda_ = nullptr; |
| base::RunLoop().RunUntilIdle(); |
| } |
| |
| TEST_F(AndroidVideoDecodeAcceleratorTest, SwitchesToSurfaceTextureEventually) { |
| // Provide a surface, and a codec, then request that AVDA switches to a |
| // surface texture. Verify that it does. |
| SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
| |
| InitializeAVDAWithOverlay(); |
| |
| EXPECT_CALL(*codec_allocator_->most_recent_codec(), SetSurface(_)) |
| .WillOnce(Return(true)); |
| |
| // Note that it's okay if |avda_| switches before ProvideSurfaceTexture |
| // returns, since it has no queued output anyway. |
| chooser_->ProvideSurfaceTexture(); |
| LetAVDAUpdateSurface(); |
| |
| // Verify that we're now using some surface texture. |
| EXPECT_CALL(*codec_allocator_, |
| MockReleaseMediaCodec(codec_allocator_->most_recent_codec(), |
| nullptr, NotNull())); |
| codec_allocator_->codec_destruction_observer()->ExpectDestruction(); |
| vda_ = nullptr; |
| base::RunLoop().RunUntilIdle(); |
| } |
| |
| TEST_F(AndroidVideoDecodeAcceleratorTest, |
| SetSurfaceFailureDoesntSwitchSurfaces) { |
| // Initialize AVDA with a surface, then request that AVDA switches to a |
| // surface texture. When it tries to UpdateSurface, pretend to fail. AVDA |
| // should notify error, and also release the original surface. |
| SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
| |
| InitializeAVDAWithOverlay(); |
| |
| EXPECT_CALL(*codec_allocator_->most_recent_codec(), SetSurface(_)) |
| .WillOnce(Return(false)); |
| EXPECT_CALL(client_, |
| NotifyError(AndroidVideoDecodeAccelerator::PLATFORM_FAILURE)) |
| .Times(1); |
| codec_allocator_->codec_destruction_observer()->VerifyAndClearExpectations(); |
| chooser_->ProvideSurfaceTexture(); |
| LetAVDAUpdateSurface(); |
| } |
| |
| TEST_F(AndroidVideoDecodeAcceleratorTest, |
| SwitchToSurfaceAndBackBeforeSetSurface) { |
| // Ask AVDA to switch from ST to overlay, then back to ST before it has a |
| // chance to do the first switch. It should simply drop the overlay. |
| SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
| |
| InitializeAVDAWithSurfaceTexture(); |
| |
| // Don't let AVDA switch immediately, else it could choose to SetSurface when |
| // it first gets the overlay. |
| SetHasUnrenderedPictureBuffers(true); |
| EXPECT_CALL(*codec_allocator_->most_recent_codec(), SetSurface(_)).Times(0); |
| std::unique_ptr<MockAndroidOverlay> overlay = |
| base::MakeUnique<MockAndroidOverlay>(); |
| // Make sure that the overlay is not destroyed too soon. |
| std::unique_ptr<DestructionObserver> observer = |
| overlay->CreateDestructionObserver(); |
| observer->DoNotAllowDestruction(); |
| |
| chooser_->ProvideOverlay(std::move(overlay)); |
| |
| // Now it is expected to drop the overlay. |
| observer->ExpectDestruction(); |
| |
| // While the incoming surface is pending, switch back to SurfaceTexture. |
| chooser_->ProvideSurfaceTexture(); |
| } |
| |
| TEST_F(AndroidVideoDecodeAcceleratorTest, |
| ChangingOutputSurfaceVoluntarilyWithoutSetSurfaceIsIgnored) { |
| // If we ask AVDA to change to SurfaceTexture should be ignored on platforms |
| // that don't support SetSurface (pre-M or blacklisted). It should also |
| // ignore SurfaceTexture => overlay, but we don't check that. |
| // |
| // Also note that there are other probably reasonable things to do (like |
| // signal an error), but we want to be sure that it doesn't try to SetSurface. |
| // We also want to be sure that, if it doesn't signal an error, that it also |
| // doesn't get confused about which surface is in use. So, we assume that it |
| // doesn't signal an error, and we check that it releases the right surface |
| // with the codec. |
| SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
| EXPECT_CALL(client_, NotifyError(_)).Times(0); |
| |
| ON_CALL(*device_info_, IsSetOutputSurfaceSupported()) |
| .WillByDefault(Return(false)); |
| InitializeAVDAWithOverlay(); |
| EXPECT_CALL(*codec_allocator_->most_recent_codec(), SetSurface(_)).Times(0); |
| |
| // This should not switch to SurfaceTexture. |
| chooser_->ProvideSurfaceTexture(); |
| LetAVDAUpdateSurface(); |
| } |
| |
| TEST_F(AndroidVideoDecodeAcceleratorTest, |
| OnSurfaceDestroyedWithoutSetSurfaceFreesTheCodec) { |
| // If AVDA receives OnSurfaceDestroyed without support for SetSurface, then it |
| // should free the codec. |
| SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
| ON_CALL(*device_info_, IsSetOutputSurfaceSupported()) |
| .WillByDefault(Return(false)); |
| InitializeAVDAWithOverlay(); |
| EXPECT_CALL(*codec_allocator_->most_recent_codec(), SetSurface(_)).Times(0); |
| |
| // This should free the codec. |
| EXPECT_CALL( |
| *codec_allocator_, |
| MockReleaseMediaCodec(codec_allocator_->most_recent_codec(), |
| codec_allocator_->most_recent_overlay(), nullptr)); |
| codec_allocator_->codec_destruction_observer()->ExpectDestruction(); |
| overlay_callbacks_.SurfaceDestroyed.Run(); |
| base::RunLoop().RunUntilIdle(); |
| |
| // Verify that the codec has been released, since |vda_| will be destroyed |
| // soon. The expectations must be met before that. |
| testing::Mock::VerifyAndClearExpectations(&codec_allocator_); |
| codec_allocator_->codec_destruction_observer()->VerifyAndClearExpectations(); |
| } |
| |
| TEST_F(AndroidVideoDecodeAcceleratorTest, |
| MultipleSurfaceTextureCallbacksAreIgnored) { |
| // Ask AVDA to switch to ST when it's already using ST, nothing should happen. |
| SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
| |
| InitializeAVDAWithSurfaceTexture(); |
| |
| // This should do nothing. |
| EXPECT_CALL(*codec_allocator_->most_recent_codec(), SetSurface(_)).Times(0); |
| chooser_->ProvideSurfaceTexture(); |
| |
| base::RunLoop().RunUntilIdle(); |
| } |
| |
| TEST_F(AndroidVideoDecodeAcceleratorTest, |
| OverlayInfoWithDuplicateSurfaceIDDoesntChangeTheFactory) { |
| // Send OverlayInfo with duplicate info, and verify that it doesn't change |
| // the factory. |
| SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
| InitializeAVDAWithOverlay(); |
| |
| EXPECT_CALL(*chooser_, MockUpdateState()).Times(1); |
| EXPECT_CALL(*chooser_, MockReplaceOverlayFactory(_)).Times(0); |
| OverlayInfo overlay_info = config_.overlay_info; |
| avda()->SetOverlayInfo(overlay_info); |
| } |
| |
| TEST_F(AndroidVideoDecodeAcceleratorTest, |
| OverlayInfoWithNewSurfaceIDDoesChangeTheFactory) { |
| // Send OverlayInfo with new surface info, and verify that it does change the |
| // overlay factory. |
| SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
| InitializeAVDAWithOverlay(); |
| |
| EXPECT_CALL(*chooser_, MockUpdateState()).Times(1); |
| OverlayInfo overlay_info = config_.overlay_info; |
| overlay_info.surface_id++; |
| avda()->SetOverlayInfo(overlay_info); |
| } |
| |
| TEST_F(AndroidVideoDecodeAcceleratorTest, FullscreenSignalIsSentToChooser) { |
| // Send OverlayInfo that has |is_fullscreen| set, and verify that the chooser |
| // is notified about it. |
| SKIP_IF_MEDIACODEC_IS_NOT_AVAILABLE(); |
| InitializeAVDAWithOverlay(); |
| OverlayInfo overlay_info = config_.overlay_info; |
| overlay_info.is_fullscreen = !config_.overlay_info.is_fullscreen; |
| avda()->SetOverlayInfo(overlay_info); |
| ASSERT_EQ(chooser_->current_state_.is_fullscreen, overlay_info.is_fullscreen); |
| } |
| |
| } // namespace media |