| // Copyright 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CCDamageTracker_h |
| #define CCDamageTracker_h |
| |
| #include "FloatRect.h" |
| #include <wtf/HashMap.h> |
| #include <wtf/PassOwnPtr.h> |
| #include <wtf/Vector.h> |
| |
| namespace WebKit { |
| class WebFilterOperations; |
| } |
| |
| namespace cc { |
| |
| class CCLayerImpl; |
| class CCRenderSurface; |
| |
| // Computes the region where pixels have actually changed on a RenderSurface. This region is used |
| // to scissor what is actually drawn to the screen to save GPU computation and bandwidth. |
| class CCDamageTracker { |
| public: |
| static PassOwnPtr<CCDamageTracker> create(); |
| ~CCDamageTracker(); |
| |
| void didDrawDamagedArea() { m_currentDamageRect = FloatRect(); } |
| void forceFullDamageNextUpdate() { m_forceFullDamageNextUpdate = true; } |
| void updateDamageTrackingState(const Vector<CCLayerImpl*>& layerList, int targetSurfaceLayerID, bool targetSurfacePropertyChangedOnlyFromDescendant, const IntRect& targetSurfaceContentRect, CCLayerImpl* targetSurfaceMaskLayer, const WebKit::WebFilterOperations&); |
| |
| const FloatRect& currentDamageRect() { return m_currentDamageRect; } |
| |
| private: |
| CCDamageTracker(); |
| |
| FloatRect trackDamageFromActiveLayers(const Vector<CCLayerImpl*>& layerList, int targetSurfaceLayerID); |
| FloatRect trackDamageFromSurfaceMask(CCLayerImpl* targetSurfaceMaskLayer); |
| FloatRect trackDamageFromLeftoverRects(); |
| |
| FloatRect removeRectFromCurrentFrame(int layerID, bool& layerIsNew); |
| void saveRectForNextFrame(int layerID, const FloatRect& targetSpaceRect); |
| |
| // These helper functions are used only in trackDamageFromActiveLayers(). |
| void extendDamageForLayer(CCLayerImpl*, FloatRect& targetDamageRect); |
| void extendDamageForRenderSurface(CCLayerImpl*, FloatRect& targetDamageRect); |
| |
| // To correctly track exposed regions, two hashtables of rects are maintained. |
| // The "current" map is used to compute exposed regions of the current frame, while |
| // the "next" map is used to collect layer rects that are used in the next frame. |
| typedef HashMap<int, FloatRect> RectMap; |
| OwnPtr<RectMap> m_currentRectHistory; |
| OwnPtr<RectMap> m_nextRectHistory; |
| |
| FloatRect m_currentDamageRect; |
| bool m_forceFullDamageNextUpdate; |
| }; |
| |
| } // namespace cc |
| |
| #endif // CCDamageTracker_h |