The following diagram summarizes the correct location for TypeScript/CSS/HTML WebUI code that is used by 2 or more WebUIs. Details on how to determine which category a specific piece of code belongs to follow.
Widely shared code should be located in ui/webui/resources/
and will be served from chrome://resources
and chrome-untrusted://resources
at runtime. Code in these folders can be used by all UIs in Chrome (trusted and untrusted). As a result, code in these folders should be general purpose, and make sense for any Chrome UI to use, not just UIs with specific properties.
Examples of general purpose code:
cr_checkbox.ts
(lots of UIs have use for checkboxes)assert.ts
(lots of UIs need to assert(<some condition>)
or assertNotReached()
)Rule of thumb: If code is needed by 3+ different WebUI surfaces, this is often a good indicator that it is sufficiently general purpose to be widely shared.
Narrowly shared code should live in a specific folder that is a sibling of folders that need to use it. For example, code in chrome/browser/resources/settings_shared
is used by c/b/resources/settings
and c/b/resources/password_manager
. Narrowly shared libraries are packaged with a build_webui()
rule. UIs that need these libraries add a dependency on the generated ts_library()
target, and add the files from the generated .grd
to their data source. Narrowly shared code is served from a designated path from the individual UIs that use it (e.g. chrome://settings
and chrome://password-manager
both serve code from settings_shared
from /shared/settings/
) and it is only available to these UIs, and not to all WebUIs in Chrome.
Examples of code that multiple UIs use, but is not general purpose and therefore is narrowly shared:
chrome/browser/resources/side_panel/shared
)settingsPrivate
API and use the settings “prefs” mechanism (belongs in chrome/browser/resources/settings_shared
)chrome/browser/resources/pdf
)The organization of ui/webui/resources
subfolders is as follows:
js
: Used for general purpose utilities and some browser proxies. Not for UI elements; should not depend on Polymer or Lit.
cr_elements
: Used for UI elements, styles, and mixins that meet the following requirements:
$i18n
replacements or the I18nMixin
.chrome.send
, Mojo, or extension APIs For more details see the cr_elements READMEcr_components
: Used for more complex UI elements or components that are widely shared, but don’t fit the requirements for cr_elements. For more details see the cr_components README
Note: All widely shared code in ui/webui/resources
should have unit tests at the time it is added to this folder. Since the code is widely shared, it is likely many developers from different teams will need to make changes, and unit tests reduce the chance of such changes introducing regressions. Regressions in shared code are also more likely to be high impact, since they can impact many different UIs.
First, you will need to create a folder for your narrowly shared code to reside in. This folder should be a sibling of the highest level folder(s) that need to use it. Examples:
chrome/browser/resources/settings/
and chrome/browser/resources/password_manager/
share code in chrome/browser/resources/settings_shared/
.chrome/browser/resources/side_panel/customize_chrome/
and chrome/browser/resources/side_panel/bookmarks/
share code in chrome/browser/resources/side_panel/shared
.Second, you need to set up a build_webui()
target in your new shared library folder. This is largely the same as setting up a build_webui()
target in any other folder, with some important possible differences below:
grd_resource_path_prefix
should be set to a path that you want all UIs sharing the code to import these files from at runtime. For example, the target in settings_shared
sets this to shared/settings
, and all settings code importing these files imports them from /shared/settings/
.ts_composite
must be set to true, because other library targets will depend on the shared code.webui_context_type
should be set based on all UIs using the code. In particular, if both trusted and untrusted UIs will use the shared library, this should be set to relative
so that no absolute chrome://
or chrome-untrusted://
paths are allowed (since such paths will not work in both trusted and untrusted contexts).Third, add dependencies and corresponding path mappings in the build targets that depend on the new shared library. This is best demonstrated with an example:
build_webui("build_my_webui") { grd_prefix = "my_webui" # Other params here ts_deps = [ "../foo_shared:build_ts", # Limited shared library at ../foo_shared "//ui/webui/resources/js:build_ts", ] # Map to the output directory of the `ts_library` build rule for # chrome/browser/resources/foo_shared. ts_path_mappings = [ "/foo_shared/*|" + rebase_path( "$root_gen_dir/chrome/browser/resources/foo_shared/tsc/*", target_gen_dir) ] # other stuff goes here }
Fourth, ensure that any UIs using the shared library will have access to the resources at runtime. This has a few steps:
tools/gritsettings/resource_ids.spec
with an entry for the new generated shared .grd
file.resources
target. This should typically be added in the same target or group that depends on the resources
target(s) of the code relying on the library (often in chrome/browser/resources/BUILD.gn
)..pak
file in chrome_paks.gni
.WebUIDataSource::AddResourcePaths()
.#include "chrome/grit/foo_shared_resources.h" #include "chrome/grit/bar_shared_resources.h" // ... HelloWorldUI::HelloWorldUI(content::WebUI* web_ui) { // ... // Add selected resources from foo_shared static constexpr webui::ResourcePath kResources[] = { {"foo_shared/foo_shared.css.js", IDR_FOO_SHARED_FOO_SHARED_CSS_JS}, {"foo_shared/foo_shared_vars.css.js", IDR_FOO_SHARED_FOO_SHARED_VARS_CSS_JS}, }; source->AddResourcePaths(kResources); // Add all shared resources from bar_shared source->AddResourcePaths(kBarSharedResources); }